An investigation into the use of gaming technology in the teaching of secondary school English literature in a Form Four class, as a means of stimulating student intrinsic motivation and engagement
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Main Author: | Sharma, Kavita |
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Format: | Other biblioteca |
Language: | English |
Published: |
2014-01-20
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Subjects: | Secondary school students, Student attitudes, English literature, Case studies, Teaching techniques, Computer games, Computer uses in education, Educational games, Student motivation, Trinidad and Tobago, |
Online Access: | http://hdl.handle.net/2139/22002 |
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