An investigation into the use of gaming technology in the teaching of secondary school English literature in a Form Four class, as a means of stimulating student intrinsic motivation and engagement

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Détails bibliographiques
Auteur principal: Sharma, Kavita
Format: Other biblioteca
Langue:English
Publié: 2014-01-20
Sujets:Secondary school students, Student attitudes, English literature, Case studies, Teaching techniques, Computer games, Computer uses in education, Educational games, Student motivation, Trinidad and Tobago,
Accès en ligne:http://hdl.handle.net/2139/22002
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