A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks
This paper presents a performance analysis of topological and geographical multicast routing algorithms for mobile wireless ad hoc networks. Flooding and On-Demand Multicast Routing Protocol (ODMRP) are simulated and compared with two novels protocols proposed: Topological Multicast Routing Protocol (ToMuRo) and Geographical Multicast Routing Protocol (GeMuRo) in pedestrian and vehicular scenarios. The scenarios evaluated consider one multicast transmitter and one, two, and three multicast receivers under various mobility and transmission ranges. The behavior of 250 nodes is evaluated in terms of End to End Delay (EED), Jitter and packet delivery ratio and overhead. Results show that ToMuRo is suitable for pedestrian scenarios due to its tree-based architecture and GeMuRo is proper for vehicular scenarios because it is based on a mesh topology.
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Instituto Politécnico Nacional, Centro de Investigación en Computación
2007
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oai:scielo:S1405-554620070004000022009-05-27A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc NetworksAquino Santos,RaúlEdwards Block,ArthurGarcía Ruiz,Miguel Multicast routing algorithms multi-hop wireless networks wireless ad hoc networks topological routing algorithms geographical routing algorithm This paper presents a performance analysis of topological and geographical multicast routing algorithms for mobile wireless ad hoc networks. Flooding and On-Demand Multicast Routing Protocol (ODMRP) are simulated and compared with two novels protocols proposed: Topological Multicast Routing Protocol (ToMuRo) and Geographical Multicast Routing Protocol (GeMuRo) in pedestrian and vehicular scenarios. The scenarios evaluated consider one multicast transmitter and one, two, and three multicast receivers under various mobility and transmission ranges. The behavior of 250 nodes is evaluated in terms of End to End Delay (EED), Jitter and packet delivery ratio and overhead. Results show that ToMuRo is suitable for pedestrian scenarios due to its tree-based architecture and GeMuRo is proper for vehicular scenarios because it is based on a mesh topology.info:eu-repo/semantics/openAccessInstituto Politécnico Nacional, Centro de Investigación en ComputaciónComputación y Sistemas v.11 n.2 20072007-12-01info:eu-repo/semantics/articletext/htmlhttp://www.scielo.org.mx/scielo.php?script=sci_arttext&pid=S1405-55462007000400002en |
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Aquino Santos,Raúl Edwards Block,Arthur García Ruiz,Miguel |
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Aquino Santos,Raúl Edwards Block,Arthur García Ruiz,Miguel A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
author_facet |
Aquino Santos,Raúl Edwards Block,Arthur García Ruiz,Miguel |
author_sort |
Aquino Santos,Raúl |
title |
A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
title_short |
A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
title_full |
A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
title_fullStr |
A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
title_full_unstemmed |
A Performance Study of Multicast Routing Algorithms on Wireless Ad Hoc Networks |
title_sort |
performance study of multicast routing algorithms on wireless ad hoc networks |
description |
This paper presents a performance analysis of topological and geographical multicast routing algorithms for mobile wireless ad hoc networks. Flooding and On-Demand Multicast Routing Protocol (ODMRP) are simulated and compared with two novels protocols proposed: Topological Multicast Routing Protocol (ToMuRo) and Geographical Multicast Routing Protocol (GeMuRo) in pedestrian and vehicular scenarios. The scenarios evaluated consider one multicast transmitter and one, two, and three multicast receivers under various mobility and transmission ranges. The behavior of 250 nodes is evaluated in terms of End to End Delay (EED), Jitter and packet delivery ratio and overhead. Results show that ToMuRo is suitable for pedestrian scenarios due to its tree-based architecture and GeMuRo is proper for vehicular scenarios because it is based on a mesh topology. |
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Instituto Politécnico Nacional, Centro de Investigación en Computación |
publishDate |
2007 |
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http://www.scielo.org.mx/scielo.php?script=sci_arttext&pid=S1405-55462007000400002 |
work_keys_str_mv |
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