Conceptual framework for designing video games for children with type 1 diabetes

ABSTRACT Objective: to present a theoretically based conceptual framework for designing video games for children with type 1 diabetes mellitus. Methods: this was a methodological study that developed a conceptual framework with nine steps in view of health behavior change theories and the user-centered design approach as theoretical and methodological frameworks, respectively. Twenty-one children, aged 7 to 12 years, participated by expressing their needs and preferences related to diabetes and video games. Data were analysed following content analysis guidelines. Then, a choice of appropriate health behavioral change theories and their determinants that should be capable of influencing children’s behaviors and preferences. Results: the conceptual framework proposes a video game that consists of six phases, each addressing one stage of behavioral change and specific determinants, aligned with the needs and preferences identified by the participating children. This study shows the applicability of this framework in view of each proposed phase presenting examples and the children’s ideas. Conclusion: the results of this study contribute to advance the discussion on how behavioral theories and their determinants should be related to the design of creative and funny video games considering the profile of the target population as well as its needs and preferences.

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Autores principales: Sparapani,Valéria de Cássia, Fels,Sidney, Kamal,Noreen, Nascimento,Lucila Castanheira
Formato: Digital revista
Idioma:English
Publicado: Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo 2019
Acceso en línea:http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-11692019000100315
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