Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review

Integrating emerging technologies has shown to have the potential to improve access to rehabilitation services and the adherence for physical therapy when they are applied into telemedicine environments. This systematic review aims to explore telerehabilitation systems that use motion capture and video games for upper-limb rehabilitation purposes. Motion capture was focused on the information fusion from inertial sensors and other technologies. The search was limited to 2010-2013, from which 667 papers were obtained; afterwards, duplicate papers were removed, thus, reducing the sample to 57 papers with full text availability. Finally, only 3 of them were selected by approaching the subject of this study. We conclude that the fusion information from inertial sensors and other motion capture technologies appears to be a new tendency in remote monitoring of motor rehabilitation process. However, the combination of them with active video games in physiotherapy programs is only an emerging research area with promising results.

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Main Authors: Callejas-Cuervo,Mauro, Díaz,Gloria M., Ruíz-Olaya,Andrés Felipe
Format: Digital revista
Language:English
Published: Universidad Nacional de Colombia 2015
Online Access:http://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0012-73532015000100008
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spelling oai:scielo:S0012-735320150001000082015-03-20Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic reviewCallejas-Cuervo,MauroDíaz,Gloria M.Ruíz-Olaya,Andrés Felipe telerehabilitation or tele-rehabilitation markerless motion capture inertial sensors active videogames upper limbs systematic review Integrating emerging technologies has shown to have the potential to improve access to rehabilitation services and the adherence for physical therapy when they are applied into telemedicine environments. This systematic review aims to explore telerehabilitation systems that use motion capture and video games for upper-limb rehabilitation purposes. Motion capture was focused on the information fusion from inertial sensors and other technologies. The search was limited to 2010-2013, from which 667 papers were obtained; afterwards, duplicate papers were removed, thus, reducing the sample to 57 papers with full text availability. Finally, only 3 of them were selected by approaching the subject of this study. We conclude that the fusion information from inertial sensors and other motion capture technologies appears to be a new tendency in remote monitoring of motor rehabilitation process. However, the combination of them with active video games in physiotherapy programs is only an emerging research area with promising results.info:eu-repo/semantics/openAccessUniversidad Nacional de ColombiaDYNA v.82 n.189 20152015-02-01info:eu-repo/semantics/articletext/htmlhttp://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0012-73532015000100008en10.15446/dyna.v82n189.42066
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country Colombia
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language English
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author Callejas-Cuervo,Mauro
Díaz,Gloria M.
Ruíz-Olaya,Andrés Felipe
spellingShingle Callejas-Cuervo,Mauro
Díaz,Gloria M.
Ruíz-Olaya,Andrés Felipe
Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
author_facet Callejas-Cuervo,Mauro
Díaz,Gloria M.
Ruíz-Olaya,Andrés Felipe
author_sort Callejas-Cuervo,Mauro
title Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
title_short Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
title_full Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
title_fullStr Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
title_full_unstemmed Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
title_sort integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: a systematic review
description Integrating emerging technologies has shown to have the potential to improve access to rehabilitation services and the adherence for physical therapy when they are applied into telemedicine environments. This systematic review aims to explore telerehabilitation systems that use motion capture and video games for upper-limb rehabilitation purposes. Motion capture was focused on the information fusion from inertial sensors and other technologies. The search was limited to 2010-2013, from which 667 papers were obtained; afterwards, duplicate papers were removed, thus, reducing the sample to 57 papers with full text availability. Finally, only 3 of them were selected by approaching the subject of this study. We conclude that the fusion information from inertial sensors and other motion capture technologies appears to be a new tendency in remote monitoring of motor rehabilitation process. However, the combination of them with active video games in physiotherapy programs is only an emerging research area with promising results.
publisher Universidad Nacional de Colombia
publishDate 2015
url http://www.scielo.org.co/scielo.php?script=sci_arttext&pid=S0012-73532015000100008
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