Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed
Participatory role-playing games and modeling can be useful tools for helping stakeholders understand how their choices, behavior and management of natural resources affect the long-term availability of those resources and their overall wellbeing. Participatory scoping and consensus building is most important in buffer zones surrounding Biosphere Reserves, as a number of social actors converge with different and sometimes very conflicting views and interests regarding rural livelihoods and natural resource management. As a first step in building a role playing game and companion model for the Sepultura Reserve in Chiapas, Mexico, we have developed - with active stakeholder collaboration- a generic land-use boardgame. The purpose of the game is to incresas stakeholder awareness on issues related to social conflict and cooperation regarding watershed management, but also to act as a DEMO that will motivate stakeholders to tailor it or modify it substantially to meet their more specific views and interests. The game can be easily adapted to other situations involving territorial issues. In short, each of four players colonizes a quadrant of a watershed with different types of land-use-tokens having different values. The Game has various social modes (Robinson Crusoe; competition, collective planning among equals; deliberation among the unequal ). In the competitive modes of the game, whoever makes N points first, wins. In the collective planning modes, the game is solved like a board puzzle and unless everybody makes N points, nobody wins. In the "deliberation among unequals" the powerless try to revert land and resource accumulation
Autores principales: | , , , , |
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Formato: | Texto biblioteca |
Idioma: | eng |
Materias: | Gestión ambiental, Gestión de recursos, Uso de la tierra, Juegos de rol, Manejo de conflictos, Cooperativismo, Artfrosur, |
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id |
KOHA-OAI-ECOSUR:36534 |
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record_format |
koha |
institution |
ECOSUR |
collection |
Koha |
country |
México |
countrycode |
MX |
component |
Bibliográfico |
access |
En linea |
databasecode |
cat-ecosur |
tag |
biblioteca |
region |
America del Norte |
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Sistema de Información Bibliotecario de ECOSUR (SIBE) |
language |
eng |
topic |
Gestión ambiental Gestión de recursos Uso de la tierra Juegos de rol Manejo de conflictos Cooperativismo Artfrosur Gestión ambiental Gestión de recursos Uso de la tierra Juegos de rol Manejo de conflictos Cooperativismo Artfrosur |
spellingShingle |
Gestión ambiental Gestión de recursos Uso de la tierra Juegos de rol Manejo de conflictos Cooperativismo Artfrosur Gestión ambiental Gestión de recursos Uso de la tierra Juegos de rol Manejo de conflictos Cooperativismo Artfrosur García Barrios, Luis Enrique Doctor 74 Waterman, Andrew autor/a García Barrios, José Raúl autor 12297 Brunel Manse, Marie Claude Doctora autora 6862 Cruz Morales, Juana Doctora autora 13661 Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
description |
Participatory role-playing games and modeling can be useful tools for helping stakeholders understand how their choices, behavior and management of natural resources affect the long-term availability of those resources and their overall wellbeing. Participatory scoping and consensus building is most important in buffer zones surrounding Biosphere Reserves, as a number of social actors converge with different and sometimes very conflicting views and interests regarding rural livelihoods and natural resource management. As a first step in building a role playing game and companion model for the Sepultura Reserve in Chiapas, Mexico, we have developed - with active stakeholder collaboration- a generic land-use boardgame. The purpose of the game is to incresas stakeholder awareness on issues related to social conflict and cooperation regarding watershed management, but also to act as a DEMO that will motivate stakeholders to tailor it or modify it substantially to meet their more specific views and interests. The game can be easily adapted to other situations involving territorial issues. In short, each of four players colonizes a quadrant of a watershed with different types of land-use-tokens having different values. The Game has various social modes (Robinson Crusoe; competition, collective planning among equals; deliberation among the unequal ). In the competitive modes of the game, whoever makes N points first, wins. In the collective planning modes, the game is solved like a board puzzle and unless everybody makes N points, nobody wins. In the "deliberation among unequals" the powerless try to revert land and resource accumulation |
format |
Texto |
topic_facet |
Gestión ambiental Gestión de recursos Uso de la tierra Juegos de rol Manejo de conflictos Cooperativismo Artfrosur |
author |
García Barrios, Luis Enrique Doctor 74 Waterman, Andrew autor/a García Barrios, José Raúl autor 12297 Brunel Manse, Marie Claude Doctora autora 6862 Cruz Morales, Juana Doctora autora 13661 |
author_facet |
García Barrios, Luis Enrique Doctor 74 Waterman, Andrew autor/a García Barrios, José Raúl autor 12297 Brunel Manse, Marie Claude Doctora autora 6862 Cruz Morales, Juana Doctora autora 13661 |
author_sort |
García Barrios, Luis Enrique Doctor 74 |
title |
Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
title_short |
Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
title_full |
Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
title_fullStr |
Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
title_full_unstemmed |
Sierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
title_sort |
sierra springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed |
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KOHA-OAI-ECOSUR:365342024-03-12T12:36:27ZSierra Springs a generic table-top game addressing conflict and cooperation between stakeholders involved in managing land, forest and water in a subhumid tropical mountain watershed García Barrios, Luis Enrique Doctor 74 Waterman, Andrew autor/a García Barrios, José Raúl autor 12297 Brunel Manse, Marie Claude Doctora autora 6862 Cruz Morales, Juana Doctora autora 13661 textengParticipatory role-playing games and modeling can be useful tools for helping stakeholders understand how their choices, behavior and management of natural resources affect the long-term availability of those resources and their overall wellbeing. Participatory scoping and consensus building is most important in buffer zones surrounding Biosphere Reserves, as a number of social actors converge with different and sometimes very conflicting views and interests regarding rural livelihoods and natural resource management. As a first step in building a role playing game and companion model for the Sepultura Reserve in Chiapas, Mexico, we have developed - with active stakeholder collaboration- a generic land-use boardgame. The purpose of the game is to incresas stakeholder awareness on issues related to social conflict and cooperation regarding watershed management, but also to act as a DEMO that will motivate stakeholders to tailor it or modify it substantially to meet their more specific views and interests. The game can be easily adapted to other situations involving territorial issues. In short, each of four players colonizes a quadrant of a watershed with different types of land-use-tokens having different values. The Game has various social modes (Robinson Crusoe; competition, collective planning among equals; deliberation among the unequal ). In the competitive modes of the game, whoever makes N points first, wins. In the collective planning modes, the game is solved like a board puzzle and unless everybody makes N points, nobody wins. In the "deliberation among unequals" the powerless try to revert land and resource accumulationGovernment Agencies subsidizing different land uses can either cooperate or defect while promoting their interest, with effects on players¨ decisions and on the dynamics of the game. Colonization (land development) has: (1)management restrictions (e.g. intensive sites cannot be contiguous); (2) social restrictions (each player shares half of his potential colonization sites with his two neighbors; whoever colonizes first these border sites owns them); (3) local deforestation consequences on water supply that affect neighbor´s performance; (4) global/local deforestation consequences on water supply that threaten all players; (5) opportunities for being a good sport or for retaliating against a neighbor or against the whole community in the competitive mode of the game; (6) cooperation dilemmas between players, and coordination dilemmas between government agencies; (7) Formal deliberation for discussing and modifying social rules. Cooperative modes following competitive modes enhance players´ awareness of the virtues of collective action, and allows players to perceive at least four ways of being equitable and cooperative, and the synergies and tradeoffs between these optionsParticipatory role-playing games and modeling can be useful tools for helping stakeholders understand how their choices, behavior and management of natural resources affect the long-term availability of those resources and their overall wellbeing. Participatory scoping and consensus building is most important in buffer zones surrounding Biosphere Reserves, as a number of social actors converge with different and sometimes very conflicting views and interests regarding rural livelihoods and natural resource management. As a first step in building a role playing game and companion model for the Sepultura Reserve in Chiapas, Mexico, we have developed - with active stakeholder collaboration- a generic land-use boardgame. The purpose of the game is to incresas stakeholder awareness on issues related to social conflict and cooperation regarding watershed management, but also to act as a DEMO that will motivate stakeholders to tailor it or modify it substantially to meet their more specific views and interests. The game can be easily adapted to other situations involving territorial issues. In short, each of four players colonizes a quadrant of a watershed with different types of land-use-tokens having different values. The Game has various social modes (Robinson Crusoe; competition, collective planning among equals; deliberation among the unequal ). In the competitive modes of the game, whoever makes N points first, wins. In the collective planning modes, the game is solved like a board puzzle and unless everybody makes N points, nobody wins. In the "deliberation among unequals" the powerless try to revert land and resource accumulationGovernment Agencies subsidizing different land uses can either cooperate or defect while promoting their interest, with effects on players¨ decisions and on the dynamics of the game. Colonization (land development) has: (1)management restrictions (e.g. intensive sites cannot be contiguous); (2) social restrictions (each player shares half of his potential colonization sites with his two neighbors; whoever colonizes first these border sites owns them); (3) local deforestation consequences on water supply that affect neighbor´s performance; (4) global/local deforestation consequences on water supply that threaten all players; (5) opportunities for being a good sport or for retaliating against a neighbor or against the whole community in the competitive mode of the game; (6) cooperation dilemmas between players, and coordination dilemmas between government agencies; (7) Formal deliberation for discussing and modifying social rules. Cooperative modes following competitive modes enhance players´ awareness of the virtues of collective action, and allows players to perceive at least four ways of being equitable and cooperative, and the synergies and tradeoffs between these optionsAdobe Acrobat profesional 6.0 o superiorGestión ambientalGestión de recursosUso de la tierraJuegos de rolManejo de conflictosCooperativismoArtfrosurDisponible en líneaLearn to Game, Game to LearnDisponible para usuarios de ECOSUR con su clave de acceso |